When we look close Right under our nose We don’t always see What is there to see Reality is full of tricks Beetles hide under bricks So beware first impressions One of life’s first lessons
By Oliver Trace
Art is bound by technological development: we tend to find the frontier of one at the frontier of the other. Ancient engravings on cave walls required sharp flints with the same properties as the tip of a spear. Medieval pottery encouraged short-form visual storytelling. The camera changed our understanding of what it means to capture a moment.
Today, one of the most exciting technologies to span the practical and artistic world is augmented reality. A physical object can be augmented, added to, by being connected to a digital file that springs into being when a phone’s camera is pointed in its direction. Much like flints, pottery and photography, augmented reality has presented artists with a new medium, a new way of telling a story, of defining and preserving our shared narrative.
Writing in the 1600s, Descartes famously pronounced ‘Cogito ergo sum’, ‘I think therefore I am’, as his first principle. Perception, however, has shifted. Where before the words 'I think...' dominated discourse, now 'I feel...' can be heard in cafes, barbers, coffee shops, schools and stations. ‘Sentio ergo sum’, ‘I feel therefore I am’, takes centre stage.
Sentio is to Feel is the inaugural exhibition hosted by London-based Sentio Space. Fourteen artists working at the crossover of fine art and animation exhibit one piece each. As you hold your phone up to the work, it animates.